The objectives are categorized by Areas and can only be completed while stickmen are inside that Area. Since ver12.9, players can collect Medals if they complete certain objectives while inside the area. The multiplier also resets if players return to the title screen, either by using the "Return to title" option in the Village, or have their characters defeated causing a game over. In addition, the player loses gold by an amount of:į l o o r ( C u r r e n t G o l d ÷ 10 ÷ C h a r a c t e r C o u n t ) × C h a r a c t e r C o u n t After a Game Over, all characters will respawn in the Village with 1 LP. When all characters' LP reaches 0, they will all die together resulting in a Game Over. However, any damage taken by characters with 0 LP and any excess damage from a "lethal" hit will be dealt to all other characters with LP. In Stick Ranger 2, characters do not die at 0 LP as long as an ally has more than 0 LP all of them can still move and attack as usual. The only difference is that characters cannot gain EXP in an area when they are 10 levels higher than all of the monsters in that area, instead of the "10 levels above the accessible monsters with the highest LV" cap in the original game. Each character starts with 50 LP and gains EXP and LV in a similar way as the original version, with 2 SP per LV up. All characters can equip and use any weapons as desired, with the only exception being that the same weapon cannot be used simultaneously by multiple characters. Unlike the original version, there are no classes in Stick Ranger 2. In some cases, the player can travel to a different area by touching open borders at the top or bottom sides of the area as well. This allows areas to be further divided into various sub-areas, each containing different groups of monsters and gimmicks.Ĭharacters can travel to different areas by touching the open borders at the left/right, but unlike in the original, there are no signs to indicate the open borders. A new system was also implemented such that terrain and certain passable objects including bridges and half-walls can block range detection, preventing characters and monsters to detect and fire at opposing entities even if they are within range. The snow survey record in Yosemite is especially valuable because it dates back to 1930 for some snow courses, and because surveyors have taken great effort to assure consistency of measurement techniques and location.Like in the original Stick Ranger, characters can be dragged and attacking is fully automatic as long as enemies are within the character's range. These survey data provide information about mountain snowpack that can be used to identify trends that are valuable for park managers, hydrologists, climatologists, and water resource managers. The lowest snow water content by far was just two inches in April 2015, when 10 out of 17 courses in and around Yosemite had no snow at all. Other years with very high measurements include 1995, 2005, and 2011. The highest water content measured 96 inches in 1983. The largest April 1 snow survey in Yosemite’s recent history measured a snow depth of 232.9 inches in 1969 (see below). The April 1 snow survey is expected to show the peak of the seasonal snow pack. Snow surveys are traditionally conducted four to five times per year, on (or near) the first of February, March, April, May, and sometimes June. To access the snow courses, today’s surveyors often clip on snowshoes or skis and head out over Yosemite’s rugged terrain, just as they did in the 1920s. Snow courses are often at high elevations in wilderness areas far from plowed roads. A snow course is a section of a snow-covered area where several snow core samples are taken at regularly spaced intervals (such as 50 feet), and measurements are averaged. Park rangers collect measurements several times per year at carefully chosen locations called snow courses. Both of these measurements are important because measuring only depth cannot tell you how much water the snowpack contains-15 inches or more of fluffy powder could contain the same amount of water as just a few inches of wet, densely packed snow. This sample, called a snow core, is used to measure snow depth and water content. Surveyors thrust the hollow, aluminum tube into the snowpack until it strikes the ground beneath. James Edward Church to monitor Lake Tahoe’s water level. The tool of choice has been the century-old Mount Rose Snow Tube created in 1909 by Dr. When you want to know how deep the snow is, do you simply stick a big ruler down in the ground? That is more or less how we have measured Yosemite's snowpack since the late 1920s. Rangers use the Mount Rose Snow Tube to weigh a snow core to determine its water content.
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